|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nihilus Warwick
Pradox XVI
9
|
Posted - 2013.08.27 18:57:00 -
[1] - Quote
Perhaps in order to make drop ships offer better functionality, we could give them Deployable equipment. Like a small infantry sized turret, or a wide area, low replenishing ammo/healing hive? Or uplinks with a small total spawn size? |
Nihilus Warwick
Pradox XVI
9
|
Posted - 2013.08.27 19:03:00 -
[2] - Quote
As in they could drop it as they're flying overhead. |
Nihilus Warwick
Pradox XVI
9
|
Posted - 2013.08.27 21:43:00 -
[3] - Quote
Exactly! I was thinking maybe like a turret/hive combo. You spawn your dropship, pick up your squad, fly over to a spot near an objective, hit a button that drops the turret hive and sets off a GTFO MY DROPSHIP alarm, and your dudes now have a defensible point to attack from. Maybe give some wp to the pilot for each kill/rep/ammo refill. You'd have to balance the fudge out of it though. Make it only one per ship, or like ultra slow replenish times. And maybe make a variety? Some help recharge shields, others do armor, others do ammo? |
Nihilus Warwick
Pradox XVI
9
|
Posted - 2013.08.27 21:44:00 -
[4] - Quote
All I know is that dropships need some love, and I don't fly. I need to see some diversity in this game. The fewer assault rifles/murder taxis, the better.
|
Nihilus Warwick
Pradox XVI
11
|
Posted - 2013.08.28 02:45:00 -
[5] - Quote
KalOfTheRathi wrote:Nihilus Warwick wrote:Perhaps in order to make drop ships offer better functionality, we could give them Deployable equipment. Like a small infantry sized turret, or a wide area, low replenishing ammo/healing hive? Or uplinks with a small total spawn size? Not bad ideas, there are some limitations in the current game. First is we need to be able to assign an action to an unused button on the DS3. Which should enable 1 button solutions on a keyboard as well*. That would allow something to be chosen quickly without suicide by the pilot. The Devs have talked in the past about a small anti-infantry turret for instance. Although dropping a larger Hive or Uplink for Squad/Team use would solve some of the WP problems for DS pilots. I would hate to see what CCP/Shanghai would mess up the Skill Tree to support them however. Of course, I hate whenever they touch the Skill Tree. * I have a KB/M connected. I only use the KB for mail and text. The mouse is when I am sniping with a Small Rail Gun Turret. Occasionally I will use the mouse when long range sniping with a sniper rifle. Everything else is DS3.
Button mapping would be sexy as hell. As much as I love a well implemented radial menu, this one always feels off. Can they just steal Ratchet and Clanks? I've played around with some miltia vehicles, and trying to pop a module is kinda crappy. I either miss the correct module, or just not hit anything at all and have to try again. Nicht so gut. |
Nihilus Warwick
Pradox XVI
14
|
Posted - 2013.08.28 13:34:00 -
[6] - Quote
What about an active scanner that you could drop? Like a little radar dish thingy that spiked into the ground, and after a delay started scanning and feeding into tacnet? It would be destroyable by the enemy team, and show up on the mini map of whoever it scanned. |
|
|
|